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Press Kit

ReyDio Games & Synthopolis

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English version

This kit gathers everything you need to write about ReyDio Games and its first game, Synthopolis. It is free to quote, embargo-free, and requires no prior request. It reads online and downloads as a PDF — 22 A4 pages, laid out, nothing to ask for. A French version is available at reydiogames.com/presse/dossier/.

01 · At a glance

The essentials on one page

The studio

ReyDio Games, an independent French video game studio founded in 2025 in Cannes by Rayane Rahal and Eliott Bouchonnet. Two people.

The game

Synthopolis, a competitive multiplayer parkour FPS, free on Steam, in early access since 26 March 2026.

The award

Winner of the Fondation UniCA Prize 2025, Entrepreneurship category. Admitted to the Excellence track of the Pépite programme.

What's next

Next public date: Animazur, 17 and 18 October 2026 at the Cineum in Cannes, where the studio has a stand and is showing Synthopolis. It is back from a week at Gamescom in Cologne, on the France pavilion with rising SUD.


Copy ready to use

Three lengths, checked and approved by the studio. Use them as they are, or as a starting point.

The game in one sentence

Synthopolis is a free-to-play competitive parkour FPS in which you grapple your way through a vertical megacity painted in watercolour, to tear a vital energy called the Elyr from your opponents — and hold on to it.

Short description of the game

In 2084, humanity has exhausted its resources and its last hope lies inside a virtual, brutalist city: the Elyr, a vital energy. Synthopolis is the competitive parkour FPS played there. Two grapples, a swing and a pull, replace the genre's usual arsenal: everything is decided through movement, reading and anticipation. From 1v1 duels to four-player free-for-alls, across five-minute rounds or longer struggles. Free on Steam, with strictly cosmetic monetisation.

Studio boilerplate

ReyDio Games is an independent French video game studio founded in 2025 in Cannes by Rayane Rahal and Eliott Bouchonnet. The studio is building several games bound together by a single narrative universe, along one constant line: a game must remain fair, accessible and honest towards the person playing it. Its first title, Synthopolis, is a free-to-play competitive parkour FPS available on Steam.

02 · The studio

One studio, one conviction

ReyDio Games was born in Cannes in 2025. Two founders, a first game already online, and the intent to make more — tied together by a shared narrative universe rather than scattered across whatever opportunity comes along.

Three non-negotiable principles

Never pay-to-win

The studio never sells victory. Free for Synthopolis, low-priced for what comes next, but always fair: skill alone decides. Monetisation is strictly cosmetic.

Accessible to everyone

Optimised for modest setups, down to integrated graphics. Built for players worldwide, emerging markets included — where hardware is the first barrier to entry.

Players first

No predatory mechanics, no attention traps. No opaque intermediate currency, no countdown designed to pull people back. Games made by enthusiasts, for enthusiasts.


Model and trajectory

Synthopolis is distributed free-to-play on Steam. Revenue comes exclusively from cosmetic items: no purchase affects the balance of a match. That choice is also a deliberate constraint on design — a game that cannot sell an advantage has to hold up on its core loop.

The hardware accessibility requirement follows the same logic: targeting integrated graphics rather than a high-end machine opens the door to regions where computers remain modest, an audience today's competitive FPS largely leaves aside.

The studio has been supported by a broad public, academic and esports network on the French Riviera, all the way to the France pavilion at Gamescom — see Awards and support. A Kickstarter campaign runs alongside development.

03 · The founders

Two people, one studio

Portrait of Rayane Rahal, co-founder of ReyDio Games

Co-founder · Development & strategy

Rayane Rahal

Developer of the game and the studio's driving force on the business side: partnerships, competitions, administration and growth strategy.

Portrait of Eliott Bouchonnet, co-founder of ReyDio Games

Co-founder · Art direction & communication

Eliott Bouchonnet

Art direction and visual identity of Synthopolis, from the brutalist watercolour aesthetic to game design. Also leads all of the studio's communication.

To approve before distribution

The two quotes below are drafts, written from positions the studio has already stated publicly. They are not words actually spoken. Rayane and Eliott must rewrite or approve them word for word — then remove this box.

We started by writing down what we refused to do: sell an advantage, demand an expensive machine, invent reasons to come back. What was left after that is Synthopolis.

Rayane Rahal, co-founder

The competitive FPS has settled into grey and military realism. We painted a city in watercolour and outlined it in ink. At full speed you can still read the level — that was the whole difficulty.

Eliott Bouchonnet, co-founder

04 · Timeline

The trajectory

From the first trade show to today, the studio's public milestones.

2025 Founding

ReyDio Games is founded

Rayane Rahal and Eliott Bouchonnet start the studio in Cannes, on the French Riviera.

282 Feb–Mar 2025

First public showing

Synthopolis is shown at the Festival International des Jeux in Cannes, 38th edition, which draws over 110,000 admissions.

2025 Award

Fondation UniCA Prize, Entrepreneurship category

The studio wins the prize, and is admitted to the Excellence track of the Pépite programme.

271 Feb–Mar 2026

Return to the Festival International des Jeux

39th edition, at the Palais des Festivals in Cannes.

26 March 2026

Synthopolis released on Steam

The game is published in early access, free of charge, on PC Windows.

2526 April 2026

Play Azur Festival, Nice

9th edition, at the Palais des Expositions.

14 May 2026

Kickstarter campaign funded

€2,658 raised against a €2,084 goal, from 38 backers — 128% of target.

819 July 2026

Festival Ludique International de Parthenay

The FLIP's 40th anniversary. Synthopolis playable on site for twelve days.

3 August 2026

Major update

New content deployed on Steam.

2531 August 2026

Gamescom, Cologne

The world's biggest video game show. ReyDio Games was there on the France pavilion with rising SUD, hall 3.2, booth B 015, Synthopolis playable on site.

1718 October 2026
Upcoming

Animazur, Cannes

3rd edition of the festival, at the Cineum in Cannes. A hometown show, in the city where the studio was born. ReyDio Games has a stand there and is showing Synthopolis, playable on site.

05 · Synthopolis

The world and the game

The premise

In 2084, humanity has exhausted its resources. A last hope is hidden inside a virtual, brutalist city: the Elyr, the vital energy capable of changing everything. You play a champion, alone against one opponent or in a four-player free-for-all.

The Elyr is not an objective to reach but an object to hold. Whoever carries it instantly becomes everyone else's target: the match flips every time it changes hands. That constant reversal is where the game gets its rhythm.

The city of Synthopolis, a vertical megacity painted in watercolour

The core loop

Movement rests on a choice of two grapples: the swing, to chain curves and keep your speed, and the pull, to launch yourself from one point to another. Add sliding, jumping, and items for shooting and betrayal. It is quick to pick up; the skill ceiling, on the other hand, is very high.

Two rulesets compete. In Final Pulse, a fixed five-minute round, whoever holds the Elyr when time runs out wins. In Core Charge, you must hold it for three minutes in total, cumulative — the round stretches the more players are fighting over it. As soon as there are more than two players, both modes turn into a free-for-all: up to four champions hunting freely.

Final Pulse 2 to 4 players, 1v1 duel or free-for-all — Whoever holds the Elyr at the end of the five minutes wins the round.
Core Charge 2 to 4 players, 1v1 duel or free-for-all — Hold the Elyr for three cumulative minutes; the round lengthens as more players join.
Training Solo — Learn the controls, refine your lines, attempt speedruns.
Tutorial Beginner — The fundamentals of movement and grappling, step by step.

Art direction

Every environment in Synthopolis is painted: watercolour washes laid over brutalist architecture, outlined in ink. The city sits halfway between a comic book page and raw concrete.

That choice answers a readability constraint specific to the genre. In a game where you cross the level on a grapple at full speed, the ink outline separates volumes more sharply than photorealistic rendering would — and it costs less to draw, which serves the hardware accessibility goal directly.

06 · Fact sheet

The hard information

The game

TitleSynthopolis
DeveloperReyDio Games
PublisherReyDio Games (self-published)
GenreCompetitive parkour FPS · Action · Indie
PlatformPC — Windows, via Steam
Release26 March 2026, in early access
PriceFree (free-to-play)
MonetisationCosmetic only. No purchase grants an in-game advantage.
Players2 to 4 online (1v1 duel or free-for-all) · solo training and tutorial modes
Round length5 minutes in Final Pulse · variable in Core Charge
LanguagesThirteen interface languages: English, French, German, Spanish (Spain and Latin America), Italian, Portuguese (Portugal and Brazil), Russian, Arabic, Simplified Chinese, Korean and Japanese.
FundingKickstarter campaign funded on 14 May 2026: €2,658 raised against a €2,084 goal, from 38 backers.
TrademarkSynthopolis™ is a trademark of ReyDio Games.

Minimum requirements

Deliberately low: the game targets integrated graphics, not a high-end machine.

OSWindows 10 (64-bit)
ProcessorIntel Core i5, 4th generation
Memory8 GB RAM
GraphicsIntegrated Intel HD 4600
DirectXVersion 11
Storage2 GB available space

The studio

CompanyReyDio Games
Founded2025
Based inCannes, Provence-Alpes-Côte d'Azur, France
FoundersRayane Rahal · Eliott Bouchonnet
Team size2 people
AwardFondation UniCA Prize 2025, Entrepreneurship category

07 · Editorial angles

Four ways into the story

What is genuinely arguable about the game: the choices there is something to say about, to challenge, or to verify with a controller in hand.

A competitive FPS that refuses grey

Watercolour and ink outlines in a genre dominated by military realism. The bet is not only aesthetic: the point is to stay readable at full speed, which is precisely where this kind of rendering is hardest to hold together.

Targeting the Intel HD 4600 in 2026

Aiming at integrated graphics from over a decade ago is a rare choice, and a political one as much as a technical one: it opens competitive play to regions where computers remain modest, against the grain of ever-rising requirements.

Two people, one online multiplayer game

Competitive multiplayer is among the most expensive formats to build and to keep running. Doing it as a duo, self-published, out of Cannes, raises a question of scale worth telling — including in how fragile it is.

Free-to-play taken at its word

"Never pay-to-win" is a common promise and rarely a verifiable one. Here it is framed as a design constraint: the game cannot sell an advantage, so it has to hold up on its loop. That is a testable claim.

For a review, an interview or a demo, both founders answer personally at contact@reydiogames.com. The game is free and immediately playable: no key is needed to try it.

08 · Awards and support

Recognised by its ecosystem

Rayane Rahal and Eliott Bouchonnet, winners of the Fondation UniCA Prize 2025

Fondation UniCA Prize 2025

Winners in the Entrepreneurship category, and admitted to the Excellence track of the Pépite programme.

The studio is backed by a broad public, academic and esports network on the French Riviera, all the way to the France pavilion at Gamescom. That support covers development, playtesting, communication and presence at major trade shows.

They support and mentor the studio

City of Cannes Fondation Université Côte d'Azur ISART Digital Pépite Méditerranée Cannes Bastide Rouge Espaces Mimont rising SUD Cannes Esports ASBTP Esport Nice Ice Computer MAJICUniversité Côte d'Azur Play Azur Festival Festival FLIP Cannes public libraries GameSud La Ferme Bermond

09 · Trade shows and demos

The game shows up in person

Synthopolis has been played by the public at every one of these events. The studio travels with the game and puts it in people's hands on site.

Next upAnimazur 2026, Cannes, 17 and 18 October 2026 — 3rd edition, at the Cineum. ReyDio Games booth, game shown and playable on site.
Demo formatA full match playable in a few minutes, a built-in tutorial for newcomers, and duels between visitors.
Technical needsA Windows PC with no particular hardware requirement (see the minimum specs in section 06) and a network connection for multiplayer.
Languages on siteEnglish, French
Booking a meetingcontact@reydiogames.com

Event history

1718October 2026

Animazur — Cannes

3rd edition, at the Cineum in Cannes. ReyDio Games stand, game playable on site. Upcoming.

2531August 2026

Gamescom — Cologne

The world's biggest video game show. France pavilion with rising SUD, hall 3.2, booth B 015.

819July 2026

Festival Ludique International de Parthenay

The FLIP's 40th anniversary, one of the largest open-air games festivals in the world. Twelve days on site.

2526April 2026

Play Azur Festival — Nice

9th edition, at the Palais des Expositions.

271Feb–Mar 2026

Festival International des Jeux — Cannes

39th edition, at the Palais des Festivals.

282Feb–Mar 2025

Festival International des Jeux — Cannes

38th edition, over 110,000 admissions. First public showing of Synthopolis.

10 · Artwork and usage terms

Images and trailer

The assets below are royalty-free for editorial use: article, review, video, report. Click to open the file at full resolution.

Usage terms

These assets may be reproduced freely in an editorial context — print, online, video, radio, reporting — without prior permission and free of charge. Please credit ReyDio Games.

Images must not be cropped in a way that alters their meaning, retouched, or used for advertising or commercial purposes without the studio's written agreement. The ReyDio Games and Synthopolis logos must not be distorted, recoloured, or combined with another brand.

Need a format, a resolution or a capture that isn't here — a PNG file, a vertical image, raw gameplay footage? Write to contact@reydiogames.com; we answer quickly.

11 · Contacts

Talk to the founders directly

There is no PR agency at ReyDio Games: Rayane and Eliott answer themselves, in English as well as French.

Kit last updated . The online version is authoritative: reydiogames.com/en/press/kit/. A French version is available at reydiogames.com/presse/dossier/.