Grapple & momentum
Two grapples to choose from: the swing to chain curves and keep your speed, the boost to launch yourself from point to point. Easy to pick up, dizzying skill ceiling.
A competitive parkour FPS. Launch yourself on the grapple, rip the Elyr from your opponent, and keep it.
The game
In 2084, humanity has exhausted its resources. One last hope hides in a virtual, brutalist city: the Elyr, the vital energy capable of changing everything.
You play a champion, alone against one opponent or in a four-way brawl. Two rules clash: in Final Pulse, a fixed five-minute round, whoever holds the Elyr when time runs out wins; in Core Charge, you must hold it for three minutes in total, cumulative — the round runs longer the more players are fighting over it.
Once you're more than two, Final Pulse and Core Charge both turn into a free-for-all: up to four players hunting the Elyr with no rules of engagement. Slide, leap, swing on your grapple and trap your opponent with shooting and betrayal items. Reflexes, reads and anticipation will be your only weapons.
Two grapples to choose from: the swing to chain curves and keep your speed, the boost to launch yourself from point to point. Easy to pick up, dizzying skill ceiling.
Free, and it will stay that way. 100% cosmetic monetization. Every champion equal at the starting line. Your wallet never wins for you.
Built to run on modest setups, no war machine required. Competition with no hardware barrier, open to as many players as possible, emerging markets included.
From the 1v1 duel to the four-player free-for-all. Two rules, one constant: zero downtime. A pure test of skill where every millisecond counts.
Game modes
Accessibility
No war machine needed. Synthopolis deliberately keeps its requirements low, down to running on integrated graphics, so that competition stays open to as many players as possible.
Frequently asked questions
Join the race
Download Synthopolis for free, join the community and help shape the game during its early access.