Press · Publishers · Partners

Professional area

Do you write about video games, publish, invest or run a trade show? Here is everything you need, plus a direct line to the founders.

Where to meet us

17–18 October 2026
Upcoming

Animazur — Cannes

3rd edition of the festival, at the Cineum in Cannes: screenings, talks, workshops and exhibits about animation and pop culture. A hometown show, in the city where the studio was born. ReyDio Games has a stand there and is showing Synthopolis, playable on site. To arrange a meeting or a demo, write to us.

ReyDio Games booth · Game playable on site
25–31 August 2026

Gamescom — Cologne

The world's biggest video game show. ReyDio Games was there on the France pavilion with rising SUD, hall 3.2, booth B 015, where Synthopolis was played by visitors all week long.

8–19 July 2026

Festival Ludique International de Parthenay

The FLIP's 40th anniversary, one of the largest open-air games festivals in the world. Synthopolis playable on site for twelve days.

25–26 April 2026

Play Azur Festival — Nice

9th edition, at the Palais des Expositions. Two days of pop culture and video games on the French Riviera.

27–1 Feb–Mar 2026

Festival International des Jeux — Cannes

39th edition, at the Palais des Festivals. The games gathering in our home city.

28–2 Feb–Mar 2025

Festival International des Jeux — Cannes

38th edition, over 110,000 admissions. Our first public showing of Synthopolis.

Press kit, artwork and contacts

Visuals & trailer

High-definition screenshots, artwork, logos and the official trailer, royalty-free for editorial use.

Browse the visuals

Direct contact

Both founders answer personally. Interviews, reviews, partnerships, publishing or investment.

contact@reydiogames.com

Key facts

The studio in one sentence

ReyDio Games is an independent French studio founded in 2025 in Cannes by Rayane Rahal and Eliott Bouchonnet, whose first game, Synthopolis, is a free-to-play competitive parkour FPS available on Steam.

What sets Synthopolis apart

An art direction painted in watercolor and outlined in ink, rare in the competitive FPS space; movement built on the grapple and momentum; and a demand for hardware accessibility that opens the game up to modest setups.